138 of 432 metrics exceeded their regression thresholds. Investigation and optimization are recommended before shipping.
| Metric | Agg | Baseline | Current | Delta % | Delta Abs | Threshold | Result | |
|---|---|---|---|---|---|---|---|---|
| Other | ||||||||
| Basic/TicksQueued | average | 30.85 | 30.85 | 0.0% | 0.00 | 5.0% | PASS | |
| CPUUsage_Idle | average | 76.72 | 76.72 | 0.0% | 0.00 | 5.0% | PASS | |
| CPUUsage_Process | average | 18.68 | 18.68 | 0.0% | 0.00 | 5.0% | PASS | |
| ChaosPhysics/AABBTreeDirtyGridOverflowCount | average | 5.08 | 5.08 | 0.0% | 0.00 | 5.0% | PASS | |
| CsvProfiler/NumCustomStatsProcessed | average | 125.13 | 125.13 | 0.0% | 0.00 | 5.0% | PASS | |
| CsvProfiler/NumTimestampsProcessed | average | 338.22 | 338.22 | 0.0% | 0.00 | 5.0% | PASS | |
| CsvProfiler/ProcessCSVStats | average | 0.05 | 0.05 | 0.0% | 0.00 | 5.0% | PASS | |
| DrawSceneCommand_StartDelay | average | 2.43 | 2.43 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/AfterBasePass | average | 0.04 | 0.04 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/ComputeLightGrid | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/FXSystem | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/LightFunctionAtlasGeneration | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Material_UpdateDeferredCachedUniformExpressions | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Physics | average | 0.10 | 0.10 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/PrepareForwardLightData | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderBasePass | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderFog | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderLighting | average | 0.06 | 0.06 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderPostProcessing | average | 0.13 | 0.13 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderPrePass | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderShadows | average | 0.10 | 0.10 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderTranslucency | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/SkyAtmosphere | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Slate | average | 0.07 | 0.07 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/UpdateGPUScene | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/AIPerception | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/AsyncLoading | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Camera | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/CsvProfiler | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/DebugHUD | average | 0.13 | 0.13 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/DeferredTickTime | average | 0.05 | 0.05 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Effects | average | 0.03 | 0.03 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EndOfFrameUpdates | average | 3.67 | 3.67 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EngineTickMisc | average | 0.08 | 0.08 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EnvQueryManager | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EventWait | average | 2.41 | 2.41 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EventWait/EndPhysics | average | 0.09 | 0.09 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EventWait/RenderAssetStreaming | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/FlushLatentActions | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Input | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/LLM | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Landscape | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/MovieSceneEval | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/NavigationBuild | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/NetworkIncoming | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Physics | average | 0.03 | 0.03 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/PlayerControllerTick | average | 0.04 | 0.04 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/PostProcessSettings | average | 6.51 | 6.51 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/QueueTicks | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/RecordActorCountsToCSV | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/RecordTickCountsToCSV | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/RenderAssetStreaming | average | 0.03 | 0.03 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/ResetAsyncTraceTickTime | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/SyncBodies | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/TickActors | average | 0.07 | 0.07 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Tickables | average | 0.04 | 0.04 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/TimerManager | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/UI | average | 0.18 | 0.18 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/UpdateLevelStreaming | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/UpdateStreamingState | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/ViewportMisc | average | 0.11 | 0.11 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/WorldPreActorTick | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/GameThread/WorldTickMisc | average | 0.08 | 0.08 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/AddPrimitiveSceneInfos | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/AfterBasePass | average | 0.03 | 0.03 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/ComputeLightGrid | average | 0.03 | 0.03 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/ConsolidateInstanceDataAllocations | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/DeferredShadingSceneRenderer_DBuffer | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/EventWait | average | 0.65 | 0.65 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/EventWait/Shadows | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/FXSystem | average | 0.03 | 0.03 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/FetchVisibilityForPrimitives | average | 0.89 | 0.89 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/GPUSort | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/InitViews_Scene | average | 0.12 | 0.12 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/InitViews_Shadows | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/LightFunctionAtlasGeneration | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/Material_UpdateDeferredCachedUniformExpressions | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/Niagara | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/PostRenderCleanUp | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/PreRender | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/PrepareDistanceFieldScene | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/PrepareForwardLightData | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RDG | average | 0.19 | 0.19 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RDG_CollectResources | average | 0.16 | 0.16 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RDG_Execute | average | 0.10 | 0.10 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RayTracingGeometryManager_Tick | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RemovePrimitiveSceneInfos | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderBasePass | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderFog | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderIndirectCapsuleShadows | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderLighting | average | 0.24 | 0.24 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderLocalFogVolume | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderOpaqueFX | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderOther | average | 0.42 | 0.42 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderPostProcessing | average | 0.18 | 0.18 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderPrePass | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderShadows | average | 0.13 | 0.13 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderThreadOther | average | 0.27 | 0.27 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderTranslucency | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderVelocities | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/STAT_RDG_FlushResourcesRHI | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/ShadowInitDynamic | average | 0.18 | 0.18 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/SkyAtmosphere | average | 0.07 | 0.07 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/Slate | average | 0.03 | 0.03 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/UpdateGPUScene | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/UpdatePrimitiveInstances | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/UpdatePrimitiveTransform | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/VirtualTextureSystem_Update | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| MemoryFreeMB | average | 44174.82 | 44174.82 | 0.0% | 0.00 | 5.0% | PASS | |
| NavigationBuildDetailed/GameThread/Navigation_CrowdManager | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| NavigationBuildDetailed/GameThread/Navigation_RebuildDirtyAreas | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| NavigationBuildDetailed/GameThread/Navigation_TickAsyncBuild | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| PhysicalUsedMB | average | 2543.37 | 2543.37 | 0.0% | 0.00 | 5.0% | PASS | |
| RDGCount/Buffers | average | 94.37 | 94.37 | 0.0% | 0.00 | 5.0% | PASS | |
| RDGCount/Passes | average | 181.67 | 181.67 | 0.0% | 0.00 | 5.0% | PASS | |
| RDGCount/Textures | average | 173.90 | 173.90 | 0.0% | 0.00 | 5.0% | PASS | |
| RHI/DrawCalls | average | 75.52 | 75.52 | 0.0% | 0.00 | 5.0% | PASS | |
| RHI/PrimitivesDrawn | average | 16663.81 | 16663.81 | 0.0% | 0.00 | 5.0% | PASS | |
| RenderTargetPoolUsed | average | 205.07 | 205.07 | 0.0% | 0.00 | 5.0% | PASS | |
| RenderThreadIdle/CriticalPath 🔗 | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| RenderThreadIdle/GPUQuery 🔗 | average | 0.88 | 0.88 | 0.0% | 0.00 | 5.0% | PASS | |
| RenderThreadIdle/SwapBuffer 🔗 | average | 0.01 | 0.01 | 0.0% | 0.00 | 5.0% | PASS | |
| RenderThreadIdle/Total 🔗 | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Scheduler/AllWorkers/SignalStandbyThread | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Scheduler/Oversubscription | average | 0.69 | 0.69 | 0.0% | 0.00 | 5.0% | PASS | |
| Scheduler/RHIThread/SignalStandbyThread | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Slate/GameThread/DrawPrePass | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Slate/GameThread/DrawWindows_Private | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| Slate/GameThread/TickPlatform | average | 0.02 | 0.02 | 0.0% | 0.00 | 5.0% | PASS | |
| SystemMaxMB | average | 46717.66 | 46717.66 | 0.0% | 0.00 | 5.0% | PASS | |
| TextureStreaming/RenderAssetStreamingUpdate | average | 0.00 | 0.00 | 0.0% | 0.00 | 5.0% | PASS | |
| Ticks/AbstractNavData | average | 1.30 | 1.30 | 0.0% | 0.00 | 5.0% | PASS | |
| Ticks/DefaultPawn | average | 0.99 | 0.99 | 0.0% | 0.00 | 5.0% | PASS | |
| Ticks/HUD | average | 1.31 | 1.31 | 0.0% | 0.00 | 5.0% | PASS | |
| Ticks/ParticleSystemManager | average | 6.98 | 6.98 | 0.0% | 0.00 | 5.0% | PASS | |
| Ticks/PlayerController | average | 1.18 | 1.18 | 0.0% | 0.00 | 5.0% | PASS | |
| Scene | ||||||||
| ActorCount/StaticMeshActor | average | 5.97 | 5.97 | 0.0% | 0.00 | 5.0% | PASS | |
| Timing | ||||||||
| FrameTime 🔗 | average | 3.91 | 3.91 | 0.0% | 0.00 | 5.0% | PASS | |
| GPUTime 🔗 | average | 3.75 | 3.75 | 0.0% | 0.00 | 5.0% | PASS | |
| GameThreadTime 🔗 | average | 1.49 | 1.49 | 0.0% | 0.00 | 5.0% | PASS | |
| GameThreadTime_CriticalPath 🔗 | average | 1.49 | 1.49 | 0.0% | 0.00 | 5.0% | PASS | |
| RHIThreadTime 🔗 | average | 2.04 | 2.04 | 0.0% | 0.00 | 5.0% | PASS | |
| RenderThreadTime 🔗 | average | 3.01 | 3.01 | 0.0% | 0.00 | 5.0% | PASS | |
| RenderThreadTime_CriticalPath 🔗 | average | 3.01 | 3.01 | 0.0% | 0.00 | 5.0% | PASS | |
| Metric | Agg | Baseline | Current | Delta % | Delta Abs | Threshold | Result | |
|---|---|---|---|---|---|---|---|---|
| Other | ||||||||
| Basic/TicksQueued | average | 30.85 | 31.00 | +0.5% | +0.15 | 5.0% | PASS | |
| CPUUsage_Idle | average | 76.72 | 71.53 | -6.8% | -5.20 | 5.0% | FAIL | |
| CPUUsage_Process | average | 18.68 | 22.50 | +20.4% | +3.81 | 5.0% | FAIL | |
| ChaosPhysics/AABBTreeDirtyGridOverflowCount | average | 5.08 | 0.00 | -100.0% | -5.08 | 5.0% | FAIL | |
| CsvProfiler/NumCustomStatsProcessed | average | 125.13 | 126.10 | +0.8% | +0.98 | 5.0% | PASS | |
| CsvProfiler/NumTimestampsProcessed | average | 338.22 | 341.15 | +0.9% | +2.93 | 5.0% | PASS | |
| CsvProfiler/ProcessCSVStats | average | 0.05 | 0.05 | -5.8% | -0.00 | 5.0% | FAIL | |
| DrawSceneCommand_StartDelay | average | 2.43 | 2.56 | +5.4% | +0.13 | 5.0% | FAIL | |
| Exclusive/AllWorkers/AfterBasePass | average | 0.04 | 0.04 | +2.2% | +0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/ComputeLightGrid | average | 0.01 | 0.01 | -5.8% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/FXSystem | average | 0.00 | 0.00 | -9.3% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/LightFunctionAtlasGeneration | average | 0.00 | 0.00 | +0.4% | +0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Material_UpdateDeferredCachedUniformExpressions | average | 0.00 | 0.00 | +51.5% | +0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/Physics | average | 0.10 | 0.10 | +1.7% | +0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/PrepareForwardLightData | average | 0.00 | 0.00 | -7.3% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderBasePass | average | 0.01 | 0.02 | +59.1% | +0.01 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderFog | average | 0.01 | 0.01 | -9.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderLighting | average | 0.06 | 0.07 | +6.5% | +0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderPostProcessing | average | 0.13 | 0.14 | +6.7% | +0.01 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderPrePass | average | 0.01 | 0.01 | +7.2% | +0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderShadows | average | 0.10 | 0.12 | +15.0% | +0.02 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderTranslucency | average | 0.01 | 0.01 | -3.8% | -0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/SkyAtmosphere | average | 0.02 | 0.02 | +4.6% | +0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Slate | average | 0.07 | 0.07 | +2.2% | +0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/UpdateGPUScene | average | 0.00 | 0.00 | +2.6% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/AIPerception | average | 0.00 | 0.00 | -6.5% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/AsyncLoading | average | 0.01 | 0.01 | -0.4% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Camera | average | 0.02 | 0.02 | -6.6% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/CsvProfiler | average | 0.01 | 0.01 | +3.9% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/DebugHUD | average | 0.13 | 0.14 | +1.7% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/DeferredTickTime | average | 0.05 | 0.05 | -1.5% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Effects | average | 0.03 | 0.03 | +2.5% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EndOfFrameUpdates | average | 3.67 | 0.01 | -99.6% | -3.65 | 5.0% | FAIL | |
| Exclusive/GameThread/EngineTickMisc | average | 0.08 | 0.09 | +2.9% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EnvQueryManager | average | 0.00 | 0.00 | -33.0% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/EventWait | average | 2.41 | 2.58 | +7.1% | +0.17 | 5.0% | FAIL | |
| Exclusive/GameThread/EventWait/EndPhysics | average | 0.09 | 0.09 | +1.0% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EventWait/RenderAssetStreaming | average | 0.00 | 0.00 | -10.6% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/FlushLatentActions | average | 0.00 | 0.00 | +13.3% | +0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/Input | average | 0.02 | 0.01 | -30.0% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/LLM | average | 0.00 | 0.00 | +16.3% | +0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/Landscape | average | 0.01 | 0.01 | +3.3% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/MovieSceneEval | average | 0.01 | 0.01 | -2.5% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/NavigationBuild | average | 0.01 | 0.01 | +3.2% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/NetworkIncoming | average | 0.00 | 0.00 | +29.9% | +0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/Physics | average | 0.03 | 0.04 | +27.3% | +0.01 | 5.0% | FAIL | |
| Exclusive/GameThread/PlayerControllerTick | average | 0.04 | 0.04 | +0.5% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/PostProcessSettings | average | 6.51 | 0.01 | -99.9% | -6.50 | 5.0% | FAIL | |
| Exclusive/GameThread/QueueTicks | average | 0.02 | 0.01 | -4.1% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/RecordActorCountsToCSV | average | 0.00 | 0.00 | -5.6% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/RecordTickCountsToCSV | average | 0.01 | 0.01 | -7.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/RenderAssetStreaming | average | 0.03 | 0.03 | +0.0% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/ResetAsyncTraceTickTime | average | 0.00 | 0.00 | -5.9% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/SyncBodies | average | 0.01 | 0.01 | +2.3% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/TickActors | average | 0.07 | 0.07 | +3.2% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Tickables | average | 0.04 | 0.04 | -3.3% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/TimerManager | average | 0.00 | 0.00 | -8.9% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/UI | average | 0.18 | 0.19 | +3.2% | +0.01 | 5.0% | PASS | |
| Exclusive/GameThread/UpdateLevelStreaming | average | 0.00 | 0.00 | +6.8% | +0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/UpdateStreamingState | average | 0.01 | 0.01 | +10.1% | +0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/ViewportMisc | average | 0.11 | 0.11 | +4.8% | +0.01 | 5.0% | PASS | |
| Exclusive/GameThread/WorldPreActorTick | average | 0.00 | 0.00 | -10.5% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/WorldTickMisc | average | 0.08 | 0.08 | -2.0% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/AddPrimitiveSceneInfos | average | 0.00 | 0.00 | +4.7% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/AfterBasePass | average | 0.03 | 0.02 | -9.9% | -0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/ComputeLightGrid | average | 0.03 | 0.03 | +3.0% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/ConsolidateInstanceDataAllocations | average | 0.00 | 0.00 | -4.7% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/DeferredShadingSceneRenderer_DBuffer | average | 0.01 | 0.01 | -1.1% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/EventWait | average | 0.65 | 0.70 | +8.4% | +0.05 | 5.0% | FAIL | |
| Exclusive/RenderThread/EventWait/Shadows | average | 0.00 | 9594962.04 | +220263827588.7% | +9594962.04 | 5.0% | FAIL | |
| Exclusive/RenderThread/FXSystem | average | 0.03 | 0.03 | +13.0% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/FetchVisibilityForPrimitives | average | 0.89 | 0.94 | +5.0% | +0.04 | 5.0% | PASS | |
| Exclusive/RenderThread/GPUSort | average | 0.01 | 0.01 | +3.4% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/InitViews_Scene | average | 0.12 | 0.13 | +5.2% | +0.01 | 5.0% | FAIL | |
| Exclusive/RenderThread/InitViews_Shadows | average | 0.01 | 0.01 | +5.6% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/LightFunctionAtlasGeneration | average | 0.00 | 0.00 | +1.8% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/Material_UpdateDeferredCachedUniformExpressions | average | 0.00 | 0.02 | +576.6% | +0.02 | 5.0% | FAIL | |
| Exclusive/RenderThread/Niagara | average | 0.01 | 0.01 | +7.7% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/PostRenderCleanUp | average | 0.00 | 0.16 | +11430.2% | +0.16 | 5.0% | FAIL | |
| Exclusive/RenderThread/PreRender | average | 0.00 | 0.00 | +12.5% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/PrepareDistanceFieldScene | average | 0.00 | 3.89 | +592248.6% | +3.89 | 5.0% | FAIL | |
| Exclusive/RenderThread/PrepareForwardLightData | average | 0.00 | 0.00 | -0.5% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RDG | average | 0.19 | 0.20 | +6.8% | +0.01 | 5.0% | FAIL | |
| Exclusive/RenderThread/RDG_CollectResources | average | 0.16 | 0.49 | +201.8% | +0.33 | 5.0% | FAIL | |
| Exclusive/RenderThread/RDG_Execute | average | 0.10 | 0.10 | +0.8% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RayTracingGeometryManager_Tick | average | 0.00 | 0.00 | +7.7% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/RemovePrimitiveSceneInfos | average | 0.00 | 0.00 | +1.4% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderBasePass | average | 0.02 | 5.42 | +34922.1% | +5.41 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderFog | average | 0.00 | 0.00 | -1.1% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderIndirectCapsuleShadows | average | 0.00 | 0.00 | -17.4% | -0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderLighting | average | 0.24 | 0.25 | +1.6% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderLocalFogVolume | average | 0.00 | 0.32 | +123668.8% | +0.32 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderOpaqueFX | average | 0.02 | 0.02 | +4.8% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderOther | average | 0.42 | 0.44 | +4.5% | +0.02 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderPostProcessing | average | 0.18 | 0.18 | +1.2% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderPrePass | average | 0.01 | 0.01 | +3.1% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderShadows | average | 0.13 | 0.14 | +6.1% | +0.01 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderThreadOther | average | 0.27 | 0.29 | +7.1% | +0.02 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderTranslucency | average | 0.02 | 9594962.05 | +43360060830.6% | +9594962.03 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderVelocities | average | 0.01 | 0.01 | +4.4% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/STAT_RDG_FlushResourcesRHI | average | 0.02 | 0.02 | -0.8% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/ShadowInitDynamic | average | 0.18 | 0.19 | +6.6% | +0.01 | 5.0% | FAIL | |
| Exclusive/RenderThread/SkyAtmosphere | average | 0.07 | 0.08 | +8.9% | +0.01 | 5.0% | FAIL | |
| Exclusive/RenderThread/Slate | average | 0.03 | 0.03 | +5.7% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/UpdateGPUScene | average | 0.02 | 6.94 | +43047.6% | +6.92 | 5.0% | FAIL | |
| Exclusive/RenderThread/UpdatePrimitiveInstances | average | 0.00 | 0.00 | +17.8% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/UpdatePrimitiveTransform | average | 0.00 | 0.00 | +5.2% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/VirtualTextureSystem_Update | average | 0.00 | 0.00 | +6.7% | +0.00 | 5.0% | FAIL | |
| MemoryFreeMB | average | 44174.82 | 45029.46 | +1.9% | +854.64 | 5.0% | PASS | |
| NavigationBuildDetailed/GameThread/Navigation_CrowdManager | average | 0.00 | 0.00 | +2.4% | +0.00 | 5.0% | PASS | |
| NavigationBuildDetailed/GameThread/Navigation_RebuildDirtyAreas | average | 0.00 | 0.00 | +10.4% | +0.00 | 5.0% | FAIL | |
| NavigationBuildDetailed/GameThread/Navigation_TickAsyncBuild | average | 0.00 | 0.00 | +9.9% | +0.00 | 5.0% | FAIL | |
| PhysicalUsedMB | average | 2543.37 | 2638.97 | +3.8% | +95.60 | 5.0% | PASS | |
| RDGCount/Buffers | average | 94.37 | 94.39 | +0.0% | +0.02 | 5.0% | PASS | |
| RDGCount/Passes | average | 181.67 | 181.68 | +0.0% | +0.02 | 5.0% | PASS | |
| RDGCount/Textures | average | 173.90 | 174.00 | +0.1% | +0.10 | 5.0% | PASS | |
| RHI/DrawCalls | average | 75.52 | 77.10 | +2.1% | +1.59 | 5.0% | PASS | |
| RHI/PrimitivesDrawn | average | 16663.81 | 17079.20 | +2.5% | +415.39 | 5.0% | PASS | |
| RenderTargetPoolUsed | average | 205.07 | 204.41 | -0.3% | -0.67 | 5.0% | PASS | |
| RenderThreadIdle/CriticalPath 🔗 | average | 0.00 | 0.01 | +65.3% | +0.00 | 5.0% | FAIL | |
| RenderThreadIdle/GPUQuery 🔗 | average | 0.88 | 0.93 | +5.4% | +0.05 | 5.0% | FAIL | |
| RenderThreadIdle/SwapBuffer 🔗 | average | 0.01 | 0.01 | +12.2% | +0.00 | 5.0% | FAIL | |
| RenderThreadIdle/Total 🔗 | average | 0.00 | 0.01 | +65.3% | +0.00 | 5.0% | FAIL | |
| Scheduler/AllWorkers/SignalStandbyThread | average | 0.00 | 0.00 | +28.0% | +0.00 | 5.0% | FAIL | |
| Scheduler/Oversubscription | average | 0.69 | 0.79 | +13.7% | +0.10 | 5.0% | FAIL | |
| Scheduler/RHIThread/SignalStandbyThread | average | 0.00 | 0.00 | +81.1% | +0.00 | 5.0% | FAIL | |
| Slate/GameThread/DrawPrePass | average | 0.02 | 0.02 | +1.9% | +0.00 | 5.0% | PASS | |
| Slate/GameThread/DrawWindows_Private | average | 0.02 | 0.02 | +2.0% | +0.00 | 5.0% | PASS | |
| Slate/GameThread/TickPlatform | average | 0.02 | 0.03 | +6.4% | +0.00 | 5.0% | FAIL | |
| SystemMaxMB | average | 46717.66 | 47668.91 | +2.0% | +951.25 | 5.0% | PASS | |
| TextureStreaming/RenderAssetStreamingUpdate | average | 0.00 | 0.00 | +0.8% | +0.00 | 5.0% | PASS | |
| Ticks/AbstractNavData | average | 1.30 | 1.00 | -23.0% | -0.30 | 5.0% | FAIL | |
| Ticks/DefaultPawn | average | 0.99 | 1.00 | +0.5% | +0.01 | 5.0% | PASS | |
| Ticks/HUD | average | 1.31 | 1.00 | -23.6% | -0.31 | 5.0% | FAIL | |
| Ticks/ParticleSystemManager | average | 6.98 | 7.00 | +0.2% | +0.02 | 5.0% | PASS | |
| Ticks/PlayerController | average | 1.18 | 1.00 | -15.1% | -0.18 | 5.0% | FAIL | |
| Scene | ||||||||
| ActorCount/StaticMeshActor | average | 5.97 | 6.00 | +0.4% | +0.03 | 5.0% | PASS | |
| Timing | ||||||||
| FrameTime 🔗 | average | 3.91 | 4.12 | +5.4% | +0.21 | 5.0% | FAIL | |
| GPUTime 🔗 | average | 3.75 | 3.94 | +5.1% | +0.19 | 5.0% | FAIL | |
| GameThreadTime 🔗 | average | 1.49 | 1.53 | +2.5% | +0.04 | 5.0% | PASS | |
| GameThreadTime_CriticalPath 🔗 | average | 1.49 | 1.53 | +2.5% | +0.04 | 5.0% | PASS | |
| RHIThreadTime 🔗 | average | 2.04 | 2.17 | +6.4% | +0.13 | 5.0% | FAIL | |
| RenderThreadTime 🔗 | average | 3.01 | 3.16 | +4.9% | +0.15 | 5.0% | PASS | |
| RenderThreadTime_CriticalPath 🔗 | average | 3.01 | 3.16 | +5.0% | +0.15 | 5.0% | FAIL | |
| Metric | Agg | Baseline | Current | Delta % | Delta Abs | Threshold | Result | |
|---|---|---|---|---|---|---|---|---|
| Other | ||||||||
| Basic/TicksQueued | average | 30.85 | 31.00 | +0.5% | +0.15 | 5.0% | PASS | |
| CPUUsage_Idle | average | 76.72 | 75.16 | -2.0% | -1.57 | 5.0% | PASS | |
| CPUUsage_Process | average | 18.68 | 17.85 | -4.4% | -0.83 | 5.0% | PASS | |
| ChaosPhysics/AABBTreeDirtyGridOverflowCount | average | 5.08 | 0.00 | -100.0% | -5.08 | 5.0% | FAIL | |
| CsvProfiler/NumCustomStatsProcessed | average | 125.13 | 125.97 | +0.7% | +0.84 | 5.0% | PASS | |
| CsvProfiler/NumTimestampsProcessed | average | 338.22 | 340.75 | +0.7% | +2.53 | 5.0% | PASS | |
| CsvProfiler/ProcessCSVStats | average | 0.05 | 0.05 | -4.0% | -0.00 | 5.0% | PASS | |
| DrawSceneCommand_StartDelay | average | 2.43 | 2.44 | +0.5% | +0.01 | 5.0% | PASS | |
| Exclusive/AllWorkers/AfterBasePass | average | 0.04 | 0.03 | -8.6% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/ComputeLightGrid | average | 0.01 | 0.01 | -8.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/FXSystem | average | 0.00 | 0.00 | -17.4% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/LightFunctionAtlasGeneration | average | 0.00 | 0.00 | -4.2% | -0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Material_UpdateDeferredCachedUniformExpressions | average | 0.00 | 0.00 | -4.2% | -0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Physics | average | 0.10 | 0.10 | +2.0% | +0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/PrepareForwardLightData | average | 0.00 | 0.00 | -18.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderBasePass | average | 0.01 | 0.01 | -5.8% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderFog | average | 0.01 | 0.01 | -9.8% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderLighting | average | 0.06 | 0.06 | -1.6% | -0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderPostProcessing | average | 0.13 | 0.13 | -1.2% | -0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderPrePass | average | 0.01 | 0.01 | -6.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/AllWorkers/RenderShadows | average | 0.10 | 0.10 | +1.2% | +0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/RenderTranslucency | average | 0.01 | 0.01 | -1.5% | -0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/SkyAtmosphere | average | 0.02 | 0.02 | -1.9% | -0.00 | 5.0% | PASS | |
| Exclusive/AllWorkers/Slate | average | 0.07 | 0.06 | -7.8% | -0.01 | 5.0% | FAIL | |
| Exclusive/AllWorkers/UpdateGPUScene | average | 0.00 | 0.00 | +3.9% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/AIPerception | average | 0.00 | 0.00 | -4.1% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/AsyncLoading | average | 0.01 | 0.01 | -1.0% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Camera | average | 0.02 | 0.02 | +1.4% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/CsvProfiler | average | 0.01 | 0.01 | -4.2% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/DebugHUD | average | 0.13 | 0.13 | -3.1% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/DeferredTickTime | average | 0.05 | 0.05 | -8.4% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/Effects | average | 0.03 | 0.03 | -0.0% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EndOfFrameUpdates | average | 3.67 | 0.01 | -99.6% | -3.65 | 5.0% | FAIL | |
| Exclusive/GameThread/EngineTickMisc | average | 0.08 | 0.08 | -2.2% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EnvQueryManager | average | 0.00 | 0.00 | -28.2% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/EventWait | average | 2.41 | 2.60 | +7.9% | +0.19 | 5.0% | FAIL | |
| Exclusive/GameThread/EventWait/EndPhysics | average | 0.09 | 0.09 | +2.5% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/EventWait/RenderAssetStreaming | average | 0.00 | 0.00 | -8.5% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/FlushLatentActions | average | 0.00 | 0.00 | -4.2% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Input | average | 0.02 | 0.01 | -31.5% | -0.01 | 5.0% | FAIL | |
| Exclusive/GameThread/LLM | average | 0.00 | 0.00 | -7.4% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/Landscape | average | 0.01 | 0.01 | +4.5% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/MovieSceneEval | average | 0.01 | 0.01 | +0.7% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/NavigationBuild | average | 0.01 | 0.01 | -0.1% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/NetworkIncoming | average | 0.00 | 0.00 | +2.3% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Physics | average | 0.03 | 0.03 | +1.7% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/PlayerControllerTick | average | 0.04 | 0.04 | -2.3% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/PostProcessSettings | average | 6.51 | 0.01 | -99.9% | -6.50 | 5.0% | FAIL | |
| Exclusive/GameThread/QueueTicks | average | 0.02 | 0.01 | -11.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/RecordActorCountsToCSV | average | 0.00 | 0.00 | -6.3% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/RecordTickCountsToCSV | average | 0.01 | 0.01 | -7.9% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/RenderAssetStreaming | average | 0.03 | 0.03 | -5.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/ResetAsyncTraceTickTime | average | 0.00 | 0.00 | -9.4% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/SyncBodies | average | 0.01 | 0.01 | +5.2% | +0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/TickActors | average | 0.07 | 0.07 | +0.9% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/Tickables | average | 0.04 | 0.04 | -2.2% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/TimerManager | average | 0.00 | 0.00 | -0.4% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/UI | average | 0.18 | 0.17 | -5.2% | -0.01 | 5.0% | FAIL | |
| Exclusive/GameThread/UpdateLevelStreaming | average | 0.00 | 0.00 | -4.5% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/UpdateStreamingState | average | 0.01 | 0.01 | -2.4% | -0.00 | 5.0% | PASS | |
| Exclusive/GameThread/ViewportMisc | average | 0.11 | 0.11 | +0.9% | +0.00 | 5.0% | PASS | |
| Exclusive/GameThread/WorldPreActorTick | average | 0.00 | 0.00 | -11.6% | -0.00 | 5.0% | FAIL | |
| Exclusive/GameThread/WorldTickMisc | average | 0.08 | 0.08 | -4.6% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/AddPrimitiveSceneInfos | average | 0.00 | 0.00 | +5.7% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/AfterBasePass | average | 0.03 | 0.03 | -4.8% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/ComputeLightGrid | average | 0.03 | 0.03 | -1.6% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/ConsolidateInstanceDataAllocations | average | 0.00 | 0.00 | -8.5% | -0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/DeferredShadingSceneRenderer_DBuffer | average | 0.01 | 5.35 | +91743.3% | +5.35 | 5.0% | FAIL | |
| Exclusive/RenderThread/EventWait | average | 0.65 | 0.81 | +25.2% | +0.16 | 5.0% | FAIL | |
| Exclusive/RenderThread/EventWait/Shadows | average | 0.00 | 0.01 | +117.7% | +0.01 | 5.0% | FAIL | |
| Exclusive/RenderThread/FXSystem | average | 0.03 | 0.03 | +1.7% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/FetchVisibilityForPrimitives | average | 0.89 | 0.89 | -0.5% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/GPUSort | average | 0.01 | 0.01 | +2.0% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/InitViews_Scene | average | 0.12 | 0.12 | +0.4% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/InitViews_Shadows | average | 0.01 | 0.01 | +3.5% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/LightFunctionAtlasGeneration | average | 0.00 | 0.01 | +212.3% | +0.01 | 5.0% | FAIL | |
| Exclusive/RenderThread/Material_UpdateDeferredCachedUniformExpressions | average | 0.00 | 0.00 | -76.7% | -0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/Niagara | average | 0.01 | 0.01 | +1.1% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/PostRenderCleanUp | average | 0.00 | 0.00 | +0.8% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/PreRender | average | 0.00 | 0.00 | +2.9% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/PrepareDistanceFieldScene | average | 0.00 | 3.85 | +585907.4% | +3.85 | 5.0% | FAIL | |
| Exclusive/RenderThread/PrepareForwardLightData | average | 0.00 | 0.00 | -5.2% | -0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/RDG | average | 0.19 | 0.19 | +3.2% | +0.01 | 5.0% | PASS | |
| Exclusive/RenderThread/RDG_CollectResources | average | 0.16 | 0.17 | +1.9% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RDG_Execute | average | 0.10 | 0.26 | +158.7% | +0.16 | 5.0% | FAIL | |
| Exclusive/RenderThread/RayTracingGeometryManager_Tick | average | 0.00 | 0.02 | +633.0% | +0.02 | 5.0% | FAIL | |
| Exclusive/RenderThread/RemovePrimitiveSceneInfos | average | 0.00 | 0.00 | +5.9% | +0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderBasePass | average | 0.02 | 0.02 | +2.0% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderFog | average | 0.00 | 0.32 | +8811.8% | +0.32 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderIndirectCapsuleShadows | average | 0.00 | 0.00 | -25.3% | -0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderLighting | average | 0.24 | 0.24 | -0.7% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderLocalFogVolume | average | 0.00 | 0.00 | +1.3% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderOpaqueFX | average | 0.02 | 9492343.56 | +41256415931.7% | +9492343.53 | 5.0% | FAIL | |
| Exclusive/RenderThread/RenderOther | average | 0.42 | 0.41 | -0.6% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderPostProcessing | average | 0.18 | 0.17 | -3.3% | -0.01 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderPrePass | average | 0.01 | 0.01 | +3.4% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderShadows | average | 0.13 | 0.13 | +2.1% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderThreadOther | average | 0.27 | 0.27 | -0.1% | -0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderTranslucency | average | 0.02 | 0.02 | +0.7% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/RenderVelocities | average | 0.01 | 0.01 | +3.3% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/STAT_RDG_FlushResourcesRHI | average | 0.02 | 0.37 | +1996.0% | +0.35 | 5.0% | FAIL | |
| Exclusive/RenderThread/ShadowInitDynamic | average | 0.18 | 0.18 | +1.5% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/SkyAtmosphere | average | 0.07 | 0.07 | +1.8% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/Slate | average | 0.03 | 9492343.57 | +37718431128.5% | +9492343.54 | 5.0% | FAIL | |
| Exclusive/RenderThread/UpdateGPUScene | average | 0.02 | 6.86 | +42590.3% | +6.85 | 5.0% | FAIL | |
| Exclusive/RenderThread/UpdatePrimitiveInstances | average | 0.00 | 0.00 | -6.5% | -0.00 | 5.0% | FAIL | |
| Exclusive/RenderThread/UpdatePrimitiveTransform | average | 0.00 | 0.00 | +1.0% | +0.00 | 5.0% | PASS | |
| Exclusive/RenderThread/VirtualTextureSystem_Update | average | 0.00 | 0.00 | +2.7% | +0.00 | 5.0% | PASS | |
| MemoryFreeMB | average | 44174.82 | 45412.26 | +2.8% | +1237.44 | 5.0% | PASS | |
| NavigationBuildDetailed/GameThread/Navigation_CrowdManager | average | 0.00 | 0.00 | +1.3% | +0.00 | 5.0% | PASS | |
| NavigationBuildDetailed/GameThread/Navigation_RebuildDirtyAreas | average | 0.00 | 0.00 | +8.2% | +0.00 | 5.0% | FAIL | |
| NavigationBuildDetailed/GameThread/Navigation_TickAsyncBuild | average | 0.00 | 0.00 | +13.7% | +0.00 | 5.0% | FAIL | |
| PhysicalUsedMB | average | 2543.37 | 2618.58 | +3.0% | +75.20 | 5.0% | PASS | |
| RDGCount/Buffers | average | 94.37 | 94.39 | +0.0% | +0.02 | 5.0% | PASS | |
| RDGCount/Passes | average | 181.67 | 181.61 | -0.0% | -0.06 | 5.0% | PASS | |
| RDGCount/Textures | average | 173.90 | 173.91 | +0.0% | +0.01 | 5.0% | PASS | |
| RHI/DrawCalls | average | 75.52 | 77.58 | +2.7% | +2.07 | 5.0% | PASS | |
| RHI/PrimitivesDrawn | average | 16663.81 | 17099.01 | +2.6% | +435.20 | 5.0% | PASS | |
| RenderTargetPoolUsed | average | 205.07 | 204.88 | -0.1% | -0.20 | 5.0% | PASS | |
| RenderThreadIdle/CriticalPath 🔗 | average | 0.00 | 0.01 | +119.7% | +0.01 | 5.0% | FAIL | |
| RenderThreadIdle/GPUQuery 🔗 | average | 0.88 | 0.88 | -0.1% | -0.00 | 5.0% | PASS | |
| RenderThreadIdle/SwapBuffer 🔗 | average | 0.01 | 0.01 | +4.3% | +0.00 | 5.0% | PASS | |
| RenderThreadIdle/Total 🔗 | average | 0.00 | 0.01 | +119.7% | +0.01 | 5.0% | FAIL | |
| Scheduler/AllWorkers/SignalStandbyThread | average | 0.00 | 0.00 | +7.6% | +0.00 | 5.0% | FAIL | |
| Scheduler/Oversubscription | average | 0.69 | 0.77 | +10.8% | +0.07 | 5.0% | FAIL | |
| Scheduler/RHIThread/SignalStandbyThread | average | 0.00 | 0.00 | -45.6% | -0.00 | 5.0% | FAIL | |
| Slate/GameThread/DrawPrePass | average | 0.02 | 0.02 | -4.2% | -0.00 | 5.0% | PASS | |
| Slate/GameThread/DrawWindows_Private | average | 0.02 | 0.02 | -5.6% | -0.00 | 5.0% | FAIL | |
| Slate/GameThread/TickPlatform | average | 0.02 | 0.02 | -10.8% | -0.00 | 5.0% | FAIL | |
| SystemMaxMB | average | 46717.66 | 48030.83 | +2.8% | +1313.17 | 5.0% | PASS | |
| TextureStreaming/RenderAssetStreamingUpdate | average | 0.00 | 0.01 | +1065.8% | +0.01 | 5.0% | FAIL | |
| Ticks/AbstractNavData | average | 1.30 | 1.00 | -23.0% | -0.30 | 5.0% | FAIL | |
| Ticks/DefaultPawn | average | 0.99 | 1.00 | +0.5% | +0.01 | 5.0% | PASS | |
| Ticks/HUD | average | 1.31 | 1.00 | -23.6% | -0.31 | 5.0% | FAIL | |
| Ticks/ParticleSystemManager | average | 6.98 | 7.00 | +0.2% | +0.02 | 5.0% | PASS | |
| Ticks/PlayerController | average | 1.18 | 1.00 | -15.1% | -0.18 | 5.0% | FAIL | |
| Scene | ||||||||
| ActorCount/StaticMeshActor | average | 5.97 | 6.00 | +0.4% | +0.03 | 5.0% | PASS | |
| Timing | ||||||||
| FrameTime 🔗 | average | 3.91 | 4.07 | +4.3% | +0.17 | 5.0% | PASS | |
| GPUTime 🔗 | average | 3.75 | 3.93 | +4.9% | +0.18 | 5.0% | PASS | |
| GameThreadTime 🔗 | average | 1.49 | 1.47 | -1.6% | -0.02 | 5.0% | PASS | |
| GameThreadTime_CriticalPath 🔗 | average | 1.49 | 1.47 | -1.6% | -0.02 | 5.0% | PASS | |
| RHIThreadTime 🔗 | average | 2.04 | 2.30 | +13.1% | +0.27 | 5.0% | FAIL | |
| RenderThreadTime 🔗 | average | 3.01 | 3.17 | +5.4% | +0.16 | 5.0% | FAIL | |
| RenderThreadTime_CriticalPath 🔗 | average | 3.01 | 3.18 | +5.5% | +0.17 | 5.0% | FAIL | |