Your game's performance is degraded

138 of 432 metrics exceeded their regression thresholds. Investigation and optimization are recommended before shipping.

294 Passed
138 Failed
25 Near Limit
432 Total
Largest Regression
Exclusive/RenderThread/EventWait/Shadows
+220263827588.7%
Best Improvement
ChaosPhysics/AABBTreeDirtyGridOverflowCount
-100.0%
Average Delta
All Metrics
+793056191.4%
DemoScene_Run1_Baseline Diagnostics
Hitches
✓ 0
Pacing
91/100
avg delta: 1.54 ms · p95: 3.80 ms · max: 5.20 ms
Bottleneck
GPU
GPU 76% · Render 24% · Game 0%
Capture Quality
Poor
High variance (CoV=33.3%). Frame times vary significantly. Results may not be repeatable.
DemoScene_Run2 Diagnostics
Hitches
✓ 0
Pacing
90/100
avg delta: 1.65 ms · p95: 3.83 ms · max: 5.16 ms
Bottleneck
GPU
GPU 75% · Render 25% · Game 0%
Capture Quality
Poor
High variance (CoV=31.5%). Frame times vary significantly. Results may not be repeatable.
DemoScene_Run3 Diagnostics
Hitches
✓ 0
Pacing
91/100
avg delta: 1.48 ms · p95: 3.85 ms · max: 5.85 ms
Bottleneck
GPU
GPU 75% · Render 25% · Game 0%
Capture Quality
Poor
High variance (CoV=30.7%). Frame times vary significantly. Results may not be repeatable.
ScenariosDemoScene_Run1_Baseline, DemoScene_Run2, DemoScene_Run3
PlatformLinux
Revision10c5b30
Timestamp2026-04-01T14:24:00+00:00

DemoScene_Run1_Baseline PASSED

💻 Linux 🔗 10c5b30 🕓 2026-04-01T14:24:00+00:00
Metric Agg Baseline Current Delta % Delta Abs Threshold Result
Other
Basic/TicksQueued average 30.85 30.85 0.0% 0.00
5.0%
PASS
CPUUsage_Idle average 76.72 76.72 0.0% 0.00
5.0%
PASS
CPUUsage_Process average 18.68 18.68 0.0% 0.00
5.0%
PASS
ChaosPhysics/AABBTreeDirtyGridOverflowCount average 5.08 5.08 0.0% 0.00
5.0%
PASS
CsvProfiler/NumCustomStatsProcessed average 125.13 125.13 0.0% 0.00
5.0%
PASS
CsvProfiler/NumTimestampsProcessed average 338.22 338.22 0.0% 0.00
5.0%
PASS
CsvProfiler/ProcessCSVStats average 0.05 0.05 0.0% 0.00
5.0%
PASS
DrawSceneCommand_StartDelay average 2.43 2.43 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/AfterBasePass average 0.04 0.04 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/ComputeLightGrid average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/FXSystem average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/LightFunctionAtlasGeneration average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/Material_UpdateDeferredCachedUniformExpressions average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/Physics average 0.10 0.10 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/PrepareForwardLightData average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/RenderBasePass average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/RenderFog average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/RenderLighting average 0.06 0.06 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/RenderPostProcessing average 0.13 0.13 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/RenderPrePass average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/RenderShadows average 0.10 0.10 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/RenderTranslucency average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/SkyAtmosphere average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/Slate average 0.07 0.07 0.0% 0.00
5.0%
PASS
Exclusive/AllWorkers/UpdateGPUScene average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/AIPerception average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/AsyncLoading average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/Camera average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/CsvProfiler average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/DebugHUD average 0.13 0.13 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/DeferredTickTime average 0.05 0.05 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/Effects average 0.03 0.03 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/EndOfFrameUpdates average 3.67 3.67 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/EngineTickMisc average 0.08 0.08 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/EnvQueryManager average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/EventWait average 2.41 2.41 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/EventWait/EndPhysics average 0.09 0.09 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/EventWait/RenderAssetStreaming average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/FlushLatentActions average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/Input average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/LLM average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/Landscape average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/MovieSceneEval average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/NavigationBuild average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/NetworkIncoming average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/Physics average 0.03 0.03 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/PlayerControllerTick average 0.04 0.04 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/PostProcessSettings average 6.51 6.51 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/QueueTicks average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/RecordActorCountsToCSV average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/RecordTickCountsToCSV average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/RenderAssetStreaming average 0.03 0.03 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/ResetAsyncTraceTickTime average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/SyncBodies average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/TickActors average 0.07 0.07 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/Tickables average 0.04 0.04 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/TimerManager average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/UI average 0.18 0.18 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/UpdateLevelStreaming average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/UpdateStreamingState average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/ViewportMisc average 0.11 0.11 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/WorldPreActorTick average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/GameThread/WorldTickMisc average 0.08 0.08 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/AddPrimitiveSceneInfos average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/AfterBasePass average 0.03 0.03 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/ComputeLightGrid average 0.03 0.03 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/ConsolidateInstanceDataAllocations average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/DeferredShadingSceneRenderer_DBuffer average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/EventWait average 0.65 0.65 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/EventWait/Shadows average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/FXSystem average 0.03 0.03 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/FetchVisibilityForPrimitives average 0.89 0.89 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/GPUSort average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/InitViews_Scene average 0.12 0.12 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/InitViews_Shadows average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/LightFunctionAtlasGeneration average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/Material_UpdateDeferredCachedUniformExpressions average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/Niagara average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/PostRenderCleanUp average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/PreRender average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/PrepareDistanceFieldScene average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/PrepareForwardLightData average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RDG average 0.19 0.19 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RDG_CollectResources average 0.16 0.16 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RDG_Execute average 0.10 0.10 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RayTracingGeometryManager_Tick average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RemovePrimitiveSceneInfos average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderBasePass average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderFog average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderIndirectCapsuleShadows average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderLighting average 0.24 0.24 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderLocalFogVolume average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderOpaqueFX average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderOther average 0.42 0.42 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderPostProcessing average 0.18 0.18 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderPrePass average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderShadows average 0.13 0.13 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderThreadOther average 0.27 0.27 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderTranslucency average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/RenderVelocities average 0.01 0.01 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/STAT_RDG_FlushResourcesRHI average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/ShadowInitDynamic average 0.18 0.18 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/SkyAtmosphere average 0.07 0.07 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/Slate average 0.03 0.03 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/UpdateGPUScene average 0.02 0.02 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/UpdatePrimitiveInstances average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/UpdatePrimitiveTransform average 0.00 0.00 0.0% 0.00
5.0%
PASS
Exclusive/RenderThread/VirtualTextureSystem_Update average 0.00 0.00 0.0% 0.00
5.0%
PASS
MemoryFreeMB average 44174.82 44174.82 0.0% 0.00
5.0%
PASS
NavigationBuildDetailed/GameThread/Navigation_CrowdManager average 0.00 0.00 0.0% 0.00
5.0%
PASS
NavigationBuildDetailed/GameThread/Navigation_RebuildDirtyAreas average 0.00 0.00 0.0% 0.00
5.0%
PASS
NavigationBuildDetailed/GameThread/Navigation_TickAsyncBuild average 0.00 0.00 0.0% 0.00
5.0%
PASS
PhysicalUsedMB average 2543.37 2543.37 0.0% 0.00
5.0%
PASS
RDGCount/Buffers average 94.37 94.37 0.0% 0.00
5.0%
PASS
RDGCount/Passes average 181.67 181.67 0.0% 0.00
5.0%
PASS
RDGCount/Textures average 173.90 173.90 0.0% 0.00
5.0%
PASS
RHI/DrawCalls average 75.52 75.52 0.0% 0.00
5.0%
PASS
RHI/PrimitivesDrawn average 16663.81 16663.81 0.0% 0.00
5.0%
PASS
RenderTargetPoolUsed average 205.07 205.07 0.0% 0.00
5.0%
PASS
RenderThreadIdle/CriticalPath 🔗 average 0.00 0.00 0.0% 0.00
5.0%
PASS
RenderThreadIdle/GPUQuery 🔗 average 0.88 0.88 0.0% 0.00
5.0%
PASS
RenderThreadIdle/SwapBuffer 🔗 average 0.01 0.01 0.0% 0.00
5.0%
PASS
RenderThreadIdle/Total 🔗 average 0.00 0.00 0.0% 0.00
5.0%
PASS
Scheduler/AllWorkers/SignalStandbyThread average 0.00 0.00 0.0% 0.00
5.0%
PASS
Scheduler/Oversubscription average 0.69 0.69 0.0% 0.00
5.0%
PASS
Scheduler/RHIThread/SignalStandbyThread average 0.00 0.00 0.0% 0.00
5.0%
PASS
Slate/GameThread/DrawPrePass average 0.02 0.02 0.0% 0.00
5.0%
PASS
Slate/GameThread/DrawWindows_Private average 0.02 0.02 0.0% 0.00
5.0%
PASS
Slate/GameThread/TickPlatform average 0.02 0.02 0.0% 0.00
5.0%
PASS
SystemMaxMB average 46717.66 46717.66 0.0% 0.00
5.0%
PASS
TextureStreaming/RenderAssetStreamingUpdate average 0.00 0.00 0.0% 0.00
5.0%
PASS
Ticks/AbstractNavData average 1.30 1.30 0.0% 0.00
5.0%
PASS
Ticks/DefaultPawn average 0.99 0.99 0.0% 0.00
5.0%
PASS
Ticks/HUD average 1.31 1.31 0.0% 0.00
5.0%
PASS
Ticks/ParticleSystemManager average 6.98 6.98 0.0% 0.00
5.0%
PASS
Ticks/PlayerController average 1.18 1.18 0.0% 0.00
5.0%
PASS
Scene
ActorCount/StaticMeshActor average 5.97 5.97 0.0% 0.00
5.0%
PASS
Timing
FrameTime 🔗 average 3.91 3.91 0.0% 0.00
5.0%
PASS
GPUTime 🔗 average 3.75 3.75 0.0% 0.00
5.0%
PASS
GameThreadTime 🔗 average 1.49 1.49 0.0% 0.00
5.0%
PASS
GameThreadTime_CriticalPath 🔗 average 1.49 1.49 0.0% 0.00
5.0%
PASS
RHIThreadTime 🔗 average 2.04 2.04 0.0% 0.00
5.0%
PASS
RenderThreadTime 🔗 average 3.01 3.01 0.0% 0.00
5.0%
PASS
RenderThreadTime_CriticalPath 🔗 average 3.01 3.01 0.0% 0.00
5.0%
PASS

Per-Frame Timeline

More Charts

Thread Breakdown (Stacked)

Smoothed Timeline

Cumulative Distribution (CDF)

Frame Time Distributions

Frame Heatmap

DemoScene_Run2 FAILED

💻 Linux 🔗 10c5b30 🕓 2026-04-01T14:26:00+00:00
Metric Agg Baseline Current Delta % Delta Abs Threshold Result
Other
Basic/TicksQueued average 30.85 31.00 +0.5% +0.15
5.0%
PASS
CPUUsage_Idle average 76.72 71.53 -6.8% -5.20
5.0%
FAIL
CPUUsage_Process average 18.68 22.50 +20.4% +3.81
5.0%
FAIL
ChaosPhysics/AABBTreeDirtyGridOverflowCount average 5.08 0.00 -100.0% -5.08
5.0%
FAIL
CsvProfiler/NumCustomStatsProcessed average 125.13 126.10 +0.8% +0.98
5.0%
PASS
CsvProfiler/NumTimestampsProcessed average 338.22 341.15 +0.9% +2.93
5.0%
PASS
CsvProfiler/ProcessCSVStats average 0.05 0.05 -5.8% -0.00
5.0%
FAIL
DrawSceneCommand_StartDelay average 2.43 2.56 +5.4% +0.13
5.0%
FAIL
Exclusive/AllWorkers/AfterBasePass average 0.04 0.04 +2.2% +0.00
5.0%
PASS
Exclusive/AllWorkers/ComputeLightGrid average 0.01 0.01 -5.8% -0.00
5.0%
FAIL
Exclusive/AllWorkers/FXSystem average 0.00 0.00 -9.3% -0.00
5.0%
FAIL
Exclusive/AllWorkers/LightFunctionAtlasGeneration average 0.00 0.00 +0.4% +0.00
5.0%
PASS
Exclusive/AllWorkers/Material_UpdateDeferredCachedUniformExpressions average 0.00 0.00 +51.5% +0.00
5.0%
FAIL
Exclusive/AllWorkers/Physics average 0.10 0.10 +1.7% +0.00
5.0%
PASS
Exclusive/AllWorkers/PrepareForwardLightData average 0.00 0.00 -7.3% -0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderBasePass average 0.01 0.02 +59.1% +0.01
5.0%
FAIL
Exclusive/AllWorkers/RenderFog average 0.01 0.01 -9.7% -0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderLighting average 0.06 0.07 +6.5% +0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderPostProcessing average 0.13 0.14 +6.7% +0.01
5.0%
FAIL
Exclusive/AllWorkers/RenderPrePass average 0.01 0.01 +7.2% +0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderShadows average 0.10 0.12 +15.0% +0.02
5.0%
FAIL
Exclusive/AllWorkers/RenderTranslucency average 0.01 0.01 -3.8% -0.00
5.0%
PASS
Exclusive/AllWorkers/SkyAtmosphere average 0.02 0.02 +4.6% +0.00
5.0%
PASS
Exclusive/AllWorkers/Slate average 0.07 0.07 +2.2% +0.00
5.0%
PASS
Exclusive/AllWorkers/UpdateGPUScene average 0.00 0.00 +2.6% +0.00
5.0%
PASS
Exclusive/GameThread/AIPerception average 0.00 0.00 -6.5% -0.00
5.0%
FAIL
Exclusive/GameThread/AsyncLoading average 0.01 0.01 -0.4% -0.00
5.0%
PASS
Exclusive/GameThread/Camera average 0.02 0.02 -6.6% -0.00
5.0%
FAIL
Exclusive/GameThread/CsvProfiler average 0.01 0.01 +3.9% +0.00
5.0%
PASS
Exclusive/GameThread/DebugHUD average 0.13 0.14 +1.7% +0.00
5.0%
PASS
Exclusive/GameThread/DeferredTickTime average 0.05 0.05 -1.5% -0.00
5.0%
PASS
Exclusive/GameThread/Effects average 0.03 0.03 +2.5% +0.00
5.0%
PASS
Exclusive/GameThread/EndOfFrameUpdates average 3.67 0.01 -99.6% -3.65
5.0%
FAIL
Exclusive/GameThread/EngineTickMisc average 0.08 0.09 +2.9% +0.00
5.0%
PASS
Exclusive/GameThread/EnvQueryManager average 0.00 0.00 -33.0% -0.00
5.0%
FAIL
Exclusive/GameThread/EventWait average 2.41 2.58 +7.1% +0.17
5.0%
FAIL
Exclusive/GameThread/EventWait/EndPhysics average 0.09 0.09 +1.0% +0.00
5.0%
PASS
Exclusive/GameThread/EventWait/RenderAssetStreaming average 0.00 0.00 -10.6% -0.00
5.0%
FAIL
Exclusive/GameThread/FlushLatentActions average 0.00 0.00 +13.3% +0.00
5.0%
FAIL
Exclusive/GameThread/Input average 0.02 0.01 -30.0% -0.00
5.0%
FAIL
Exclusive/GameThread/LLM average 0.00 0.00 +16.3% +0.00
5.0%
FAIL
Exclusive/GameThread/Landscape average 0.01 0.01 +3.3% +0.00
5.0%
PASS
Exclusive/GameThread/MovieSceneEval average 0.01 0.01 -2.5% -0.00
5.0%
PASS
Exclusive/GameThread/NavigationBuild average 0.01 0.01 +3.2% +0.00
5.0%
PASS
Exclusive/GameThread/NetworkIncoming average 0.00 0.00 +29.9% +0.00
5.0%
FAIL
Exclusive/GameThread/Physics average 0.03 0.04 +27.3% +0.01
5.0%
FAIL
Exclusive/GameThread/PlayerControllerTick average 0.04 0.04 +0.5% +0.00
5.0%
PASS
Exclusive/GameThread/PostProcessSettings average 6.51 0.01 -99.9% -6.50
5.0%
FAIL
Exclusive/GameThread/QueueTicks average 0.02 0.01 -4.1% -0.00
5.0%
PASS
Exclusive/GameThread/RecordActorCountsToCSV average 0.00 0.00 -5.6% -0.00
5.0%
FAIL
Exclusive/GameThread/RecordTickCountsToCSV average 0.01 0.01 -7.7% -0.00
5.0%
FAIL
Exclusive/GameThread/RenderAssetStreaming average 0.03 0.03 +0.0% +0.00
5.0%
PASS
Exclusive/GameThread/ResetAsyncTraceTickTime average 0.00 0.00 -5.9% -0.00
5.0%
FAIL
Exclusive/GameThread/SyncBodies average 0.01 0.01 +2.3% +0.00
5.0%
PASS
Exclusive/GameThread/TickActors average 0.07 0.07 +3.2% +0.00
5.0%
PASS
Exclusive/GameThread/Tickables average 0.04 0.04 -3.3% -0.00
5.0%
PASS
Exclusive/GameThread/TimerManager average 0.00 0.00 -8.9% -0.00
5.0%
FAIL
Exclusive/GameThread/UI average 0.18 0.19 +3.2% +0.01
5.0%
PASS
Exclusive/GameThread/UpdateLevelStreaming average 0.00 0.00 +6.8% +0.00
5.0%
FAIL
Exclusive/GameThread/UpdateStreamingState average 0.01 0.01 +10.1% +0.00
5.0%
FAIL
Exclusive/GameThread/ViewportMisc average 0.11 0.11 +4.8% +0.01
5.0%
PASS
Exclusive/GameThread/WorldPreActorTick average 0.00 0.00 -10.5% -0.00
5.0%
FAIL
Exclusive/GameThread/WorldTickMisc average 0.08 0.08 -2.0% -0.00
5.0%
PASS
Exclusive/RenderThread/AddPrimitiveSceneInfos average 0.00 0.00 +4.7% +0.00
5.0%
PASS
Exclusive/RenderThread/AfterBasePass average 0.03 0.02 -9.9% -0.00
5.0%
FAIL
Exclusive/RenderThread/ComputeLightGrid average 0.03 0.03 +3.0% +0.00
5.0%
PASS
Exclusive/RenderThread/ConsolidateInstanceDataAllocations average 0.00 0.00 -4.7% -0.00
5.0%
PASS
Exclusive/RenderThread/DeferredShadingSceneRenderer_DBuffer average 0.01 0.01 -1.1% -0.00
5.0%
PASS
Exclusive/RenderThread/EventWait average 0.65 0.70 +8.4% +0.05
5.0%
FAIL
Exclusive/RenderThread/EventWait/Shadows average 0.00 9594962.04 +220263827588.7% +9594962.04
5.0%
FAIL
Exclusive/RenderThread/FXSystem average 0.03 0.03 +13.0% +0.00
5.0%
FAIL
Exclusive/RenderThread/FetchVisibilityForPrimitives average 0.89 0.94 +5.0% +0.04
5.0%
PASS
Exclusive/RenderThread/GPUSort average 0.01 0.01 +3.4% +0.00
5.0%
PASS
Exclusive/RenderThread/InitViews_Scene average 0.12 0.13 +5.2% +0.01
5.0%
FAIL
Exclusive/RenderThread/InitViews_Shadows average 0.01 0.01 +5.6% +0.00
5.0%
FAIL
Exclusive/RenderThread/LightFunctionAtlasGeneration average 0.00 0.00 +1.8% +0.00
5.0%
PASS
Exclusive/RenderThread/Material_UpdateDeferredCachedUniformExpressions average 0.00 0.02 +576.6% +0.02
5.0%
FAIL
Exclusive/RenderThread/Niagara average 0.01 0.01 +7.7% +0.00
5.0%
FAIL
Exclusive/RenderThread/PostRenderCleanUp average 0.00 0.16 +11430.2% +0.16
5.0%
FAIL
Exclusive/RenderThread/PreRender average 0.00 0.00 +12.5% +0.00
5.0%
FAIL
Exclusive/RenderThread/PrepareDistanceFieldScene average 0.00 3.89 +592248.6% +3.89
5.0%
FAIL
Exclusive/RenderThread/PrepareForwardLightData average 0.00 0.00 -0.5% -0.00
5.0%
PASS
Exclusive/RenderThread/RDG average 0.19 0.20 +6.8% +0.01
5.0%
FAIL
Exclusive/RenderThread/RDG_CollectResources average 0.16 0.49 +201.8% +0.33
5.0%
FAIL
Exclusive/RenderThread/RDG_Execute average 0.10 0.10 +0.8% +0.00
5.0%
PASS
Exclusive/RenderThread/RayTracingGeometryManager_Tick average 0.00 0.00 +7.7% +0.00
5.0%
FAIL
Exclusive/RenderThread/RemovePrimitiveSceneInfos average 0.00 0.00 +1.4% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderBasePass average 0.02 5.42 +34922.1% +5.41
5.0%
FAIL
Exclusive/RenderThread/RenderFog average 0.00 0.00 -1.1% -0.00
5.0%
PASS
Exclusive/RenderThread/RenderIndirectCapsuleShadows average 0.00 0.00 -17.4% -0.00
5.0%
FAIL
Exclusive/RenderThread/RenderLighting average 0.24 0.25 +1.6% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderLocalFogVolume average 0.00 0.32 +123668.8% +0.32
5.0%
FAIL
Exclusive/RenderThread/RenderOpaqueFX average 0.02 0.02 +4.8% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderOther average 0.42 0.44 +4.5% +0.02
5.0%
PASS
Exclusive/RenderThread/RenderPostProcessing average 0.18 0.18 +1.2% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderPrePass average 0.01 0.01 +3.1% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderShadows average 0.13 0.14 +6.1% +0.01
5.0%
FAIL
Exclusive/RenderThread/RenderThreadOther average 0.27 0.29 +7.1% +0.02
5.0%
FAIL
Exclusive/RenderThread/RenderTranslucency average 0.02 9594962.05 +43360060830.6% +9594962.03
5.0%
FAIL
Exclusive/RenderThread/RenderVelocities average 0.01 0.01 +4.4% +0.00
5.0%
PASS
Exclusive/RenderThread/STAT_RDG_FlushResourcesRHI average 0.02 0.02 -0.8% -0.00
5.0%
PASS
Exclusive/RenderThread/ShadowInitDynamic average 0.18 0.19 +6.6% +0.01
5.0%
FAIL
Exclusive/RenderThread/SkyAtmosphere average 0.07 0.08 +8.9% +0.01
5.0%
FAIL
Exclusive/RenderThread/Slate average 0.03 0.03 +5.7% +0.00
5.0%
FAIL
Exclusive/RenderThread/UpdateGPUScene average 0.02 6.94 +43047.6% +6.92
5.0%
FAIL
Exclusive/RenderThread/UpdatePrimitiveInstances average 0.00 0.00 +17.8% +0.00
5.0%
FAIL
Exclusive/RenderThread/UpdatePrimitiveTransform average 0.00 0.00 +5.2% +0.00
5.0%
FAIL
Exclusive/RenderThread/VirtualTextureSystem_Update average 0.00 0.00 +6.7% +0.00
5.0%
FAIL
MemoryFreeMB average 44174.82 45029.46 +1.9% +854.64
5.0%
PASS
NavigationBuildDetailed/GameThread/Navigation_CrowdManager average 0.00 0.00 +2.4% +0.00
5.0%
PASS
NavigationBuildDetailed/GameThread/Navigation_RebuildDirtyAreas average 0.00 0.00 +10.4% +0.00
5.0%
FAIL
NavigationBuildDetailed/GameThread/Navigation_TickAsyncBuild average 0.00 0.00 +9.9% +0.00
5.0%
FAIL
PhysicalUsedMB average 2543.37 2638.97 +3.8% +95.60
5.0%
PASS
RDGCount/Buffers average 94.37 94.39 +0.0% +0.02
5.0%
PASS
RDGCount/Passes average 181.67 181.68 +0.0% +0.02
5.0%
PASS
RDGCount/Textures average 173.90 174.00 +0.1% +0.10
5.0%
PASS
RHI/DrawCalls average 75.52 77.10 +2.1% +1.59
5.0%
PASS
RHI/PrimitivesDrawn average 16663.81 17079.20 +2.5% +415.39
5.0%
PASS
RenderTargetPoolUsed average 205.07 204.41 -0.3% -0.67
5.0%
PASS
RenderThreadIdle/CriticalPath 🔗 average 0.00 0.01 +65.3% +0.00
5.0%
FAIL
RenderThreadIdle/GPUQuery 🔗 average 0.88 0.93 +5.4% +0.05
5.0%
FAIL
RenderThreadIdle/SwapBuffer 🔗 average 0.01 0.01 +12.2% +0.00
5.0%
FAIL
RenderThreadIdle/Total 🔗 average 0.00 0.01 +65.3% +0.00
5.0%
FAIL
Scheduler/AllWorkers/SignalStandbyThread average 0.00 0.00 +28.0% +0.00
5.0%
FAIL
Scheduler/Oversubscription average 0.69 0.79 +13.7% +0.10
5.0%
FAIL
Scheduler/RHIThread/SignalStandbyThread average 0.00 0.00 +81.1% +0.00
5.0%
FAIL
Slate/GameThread/DrawPrePass average 0.02 0.02 +1.9% +0.00
5.0%
PASS
Slate/GameThread/DrawWindows_Private average 0.02 0.02 +2.0% +0.00
5.0%
PASS
Slate/GameThread/TickPlatform average 0.02 0.03 +6.4% +0.00
5.0%
FAIL
SystemMaxMB average 46717.66 47668.91 +2.0% +951.25
5.0%
PASS
TextureStreaming/RenderAssetStreamingUpdate average 0.00 0.00 +0.8% +0.00
5.0%
PASS
Ticks/AbstractNavData average 1.30 1.00 -23.0% -0.30
5.0%
FAIL
Ticks/DefaultPawn average 0.99 1.00 +0.5% +0.01
5.0%
PASS
Ticks/HUD average 1.31 1.00 -23.6% -0.31
5.0%
FAIL
Ticks/ParticleSystemManager average 6.98 7.00 +0.2% +0.02
5.0%
PASS
Ticks/PlayerController average 1.18 1.00 -15.1% -0.18
5.0%
FAIL
Scene
ActorCount/StaticMeshActor average 5.97 6.00 +0.4% +0.03
5.0%
PASS
Timing
FrameTime 🔗 average 3.91 4.12 +5.4% +0.21
5.0%
FAIL
GPUTime 🔗 average 3.75 3.94 +5.1% +0.19
5.0%
FAIL
GameThreadTime 🔗 average 1.49 1.53 +2.5% +0.04
5.0%
PASS
GameThreadTime_CriticalPath 🔗 average 1.49 1.53 +2.5% +0.04
5.0%
PASS
RHIThreadTime 🔗 average 2.04 2.17 +6.4% +0.13
5.0%
FAIL
RenderThreadTime 🔗 average 3.01 3.16 +4.9% +0.15
5.0%
PASS
RenderThreadTime_CriticalPath 🔗 average 3.01 3.16 +5.0% +0.15
5.0%
FAIL

Per-Frame Timeline

More Charts

Thread Breakdown (Stacked)

Smoothed Timeline

Cumulative Distribution (CDF)

Frame Time Distributions

Frame Heatmap

DemoScene_Run3 FAILED

💻 Linux 🔗 10c5b30 🕓 2026-04-01T14:28:00+00:00
Metric Agg Baseline Current Delta % Delta Abs Threshold Result
Other
Basic/TicksQueued average 30.85 31.00 +0.5% +0.15
5.0%
PASS
CPUUsage_Idle average 76.72 75.16 -2.0% -1.57
5.0%
PASS
CPUUsage_Process average 18.68 17.85 -4.4% -0.83
5.0%
PASS
ChaosPhysics/AABBTreeDirtyGridOverflowCount average 5.08 0.00 -100.0% -5.08
5.0%
FAIL
CsvProfiler/NumCustomStatsProcessed average 125.13 125.97 +0.7% +0.84
5.0%
PASS
CsvProfiler/NumTimestampsProcessed average 338.22 340.75 +0.7% +2.53
5.0%
PASS
CsvProfiler/ProcessCSVStats average 0.05 0.05 -4.0% -0.00
5.0%
PASS
DrawSceneCommand_StartDelay average 2.43 2.44 +0.5% +0.01
5.0%
PASS
Exclusive/AllWorkers/AfterBasePass average 0.04 0.03 -8.6% -0.00
5.0%
FAIL
Exclusive/AllWorkers/ComputeLightGrid average 0.01 0.01 -8.7% -0.00
5.0%
FAIL
Exclusive/AllWorkers/FXSystem average 0.00 0.00 -17.4% -0.00
5.0%
FAIL
Exclusive/AllWorkers/LightFunctionAtlasGeneration average 0.00 0.00 -4.2% -0.00
5.0%
PASS
Exclusive/AllWorkers/Material_UpdateDeferredCachedUniformExpressions average 0.00 0.00 -4.2% -0.00
5.0%
PASS
Exclusive/AllWorkers/Physics average 0.10 0.10 +2.0% +0.00
5.0%
PASS
Exclusive/AllWorkers/PrepareForwardLightData average 0.00 0.00 -18.7% -0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderBasePass average 0.01 0.01 -5.8% -0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderFog average 0.01 0.01 -9.8% -0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderLighting average 0.06 0.06 -1.6% -0.00
5.0%
PASS
Exclusive/AllWorkers/RenderPostProcessing average 0.13 0.13 -1.2% -0.00
5.0%
PASS
Exclusive/AllWorkers/RenderPrePass average 0.01 0.01 -6.7% -0.00
5.0%
FAIL
Exclusive/AllWorkers/RenderShadows average 0.10 0.10 +1.2% +0.00
5.0%
PASS
Exclusive/AllWorkers/RenderTranslucency average 0.01 0.01 -1.5% -0.00
5.0%
PASS
Exclusive/AllWorkers/SkyAtmosphere average 0.02 0.02 -1.9% -0.00
5.0%
PASS
Exclusive/AllWorkers/Slate average 0.07 0.06 -7.8% -0.01
5.0%
FAIL
Exclusive/AllWorkers/UpdateGPUScene average 0.00 0.00 +3.9% +0.00
5.0%
PASS
Exclusive/GameThread/AIPerception average 0.00 0.00 -4.1% -0.00
5.0%
PASS
Exclusive/GameThread/AsyncLoading average 0.01 0.01 -1.0% -0.00
5.0%
PASS
Exclusive/GameThread/Camera average 0.02 0.02 +1.4% +0.00
5.0%
PASS
Exclusive/GameThread/CsvProfiler average 0.01 0.01 -4.2% -0.00
5.0%
PASS
Exclusive/GameThread/DebugHUD average 0.13 0.13 -3.1% -0.00
5.0%
PASS
Exclusive/GameThread/DeferredTickTime average 0.05 0.05 -8.4% -0.00
5.0%
FAIL
Exclusive/GameThread/Effects average 0.03 0.03 -0.0% -0.00
5.0%
PASS
Exclusive/GameThread/EndOfFrameUpdates average 3.67 0.01 -99.6% -3.65
5.0%
FAIL
Exclusive/GameThread/EngineTickMisc average 0.08 0.08 -2.2% -0.00
5.0%
PASS
Exclusive/GameThread/EnvQueryManager average 0.00 0.00 -28.2% -0.00
5.0%
FAIL
Exclusive/GameThread/EventWait average 2.41 2.60 +7.9% +0.19
5.0%
FAIL
Exclusive/GameThread/EventWait/EndPhysics average 0.09 0.09 +2.5% +0.00
5.0%
PASS
Exclusive/GameThread/EventWait/RenderAssetStreaming average 0.00 0.00 -8.5% -0.00
5.0%
FAIL
Exclusive/GameThread/FlushLatentActions average 0.00 0.00 -4.2% -0.00
5.0%
PASS
Exclusive/GameThread/Input average 0.02 0.01 -31.5% -0.01
5.0%
FAIL
Exclusive/GameThread/LLM average 0.00 0.00 -7.4% -0.00
5.0%
FAIL
Exclusive/GameThread/Landscape average 0.01 0.01 +4.5% +0.00
5.0%
PASS
Exclusive/GameThread/MovieSceneEval average 0.01 0.01 +0.7% +0.00
5.0%
PASS
Exclusive/GameThread/NavigationBuild average 0.01 0.01 -0.1% -0.00
5.0%
PASS
Exclusive/GameThread/NetworkIncoming average 0.00 0.00 +2.3% +0.00
5.0%
PASS
Exclusive/GameThread/Physics average 0.03 0.03 +1.7% +0.00
5.0%
PASS
Exclusive/GameThread/PlayerControllerTick average 0.04 0.04 -2.3% -0.00
5.0%
PASS
Exclusive/GameThread/PostProcessSettings average 6.51 0.01 -99.9% -6.50
5.0%
FAIL
Exclusive/GameThread/QueueTicks average 0.02 0.01 -11.7% -0.00
5.0%
FAIL
Exclusive/GameThread/RecordActorCountsToCSV average 0.00 0.00 -6.3% -0.00
5.0%
FAIL
Exclusive/GameThread/RecordTickCountsToCSV average 0.01 0.01 -7.9% -0.00
5.0%
FAIL
Exclusive/GameThread/RenderAssetStreaming average 0.03 0.03 -5.7% -0.00
5.0%
FAIL
Exclusive/GameThread/ResetAsyncTraceTickTime average 0.00 0.00 -9.4% -0.00
5.0%
FAIL
Exclusive/GameThread/SyncBodies average 0.01 0.01 +5.2% +0.00
5.0%
FAIL
Exclusive/GameThread/TickActors average 0.07 0.07 +0.9% +0.00
5.0%
PASS
Exclusive/GameThread/Tickables average 0.04 0.04 -2.2% -0.00
5.0%
PASS
Exclusive/GameThread/TimerManager average 0.00 0.00 -0.4% -0.00
5.0%
PASS
Exclusive/GameThread/UI average 0.18 0.17 -5.2% -0.01
5.0%
FAIL
Exclusive/GameThread/UpdateLevelStreaming average 0.00 0.00 -4.5% -0.00
5.0%
PASS
Exclusive/GameThread/UpdateStreamingState average 0.01 0.01 -2.4% -0.00
5.0%
PASS
Exclusive/GameThread/ViewportMisc average 0.11 0.11 +0.9% +0.00
5.0%
PASS
Exclusive/GameThread/WorldPreActorTick average 0.00 0.00 -11.6% -0.00
5.0%
FAIL
Exclusive/GameThread/WorldTickMisc average 0.08 0.08 -4.6% -0.00
5.0%
PASS
Exclusive/RenderThread/AddPrimitiveSceneInfos average 0.00 0.00 +5.7% +0.00
5.0%
FAIL
Exclusive/RenderThread/AfterBasePass average 0.03 0.03 -4.8% -0.00
5.0%
PASS
Exclusive/RenderThread/ComputeLightGrid average 0.03 0.03 -1.6% -0.00
5.0%
PASS
Exclusive/RenderThread/ConsolidateInstanceDataAllocations average 0.00 0.00 -8.5% -0.00
5.0%
FAIL
Exclusive/RenderThread/DeferredShadingSceneRenderer_DBuffer average 0.01 5.35 +91743.3% +5.35
5.0%
FAIL
Exclusive/RenderThread/EventWait average 0.65 0.81 +25.2% +0.16
5.0%
FAIL
Exclusive/RenderThread/EventWait/Shadows average 0.00 0.01 +117.7% +0.01
5.0%
FAIL
Exclusive/RenderThread/FXSystem average 0.03 0.03 +1.7% +0.00
5.0%
PASS
Exclusive/RenderThread/FetchVisibilityForPrimitives average 0.89 0.89 -0.5% -0.00
5.0%
PASS
Exclusive/RenderThread/GPUSort average 0.01 0.01 +2.0% +0.00
5.0%
PASS
Exclusive/RenderThread/InitViews_Scene average 0.12 0.12 +0.4% +0.00
5.0%
PASS
Exclusive/RenderThread/InitViews_Shadows average 0.01 0.01 +3.5% +0.00
5.0%
PASS
Exclusive/RenderThread/LightFunctionAtlasGeneration average 0.00 0.01 +212.3% +0.01
5.0%
FAIL
Exclusive/RenderThread/Material_UpdateDeferredCachedUniformExpressions average 0.00 0.00 -76.7% -0.00
5.0%
FAIL
Exclusive/RenderThread/Niagara average 0.01 0.01 +1.1% +0.00
5.0%
PASS
Exclusive/RenderThread/PostRenderCleanUp average 0.00 0.00 +0.8% +0.00
5.0%
PASS
Exclusive/RenderThread/PreRender average 0.00 0.00 +2.9% +0.00
5.0%
PASS
Exclusive/RenderThread/PrepareDistanceFieldScene average 0.00 3.85 +585907.4% +3.85
5.0%
FAIL
Exclusive/RenderThread/PrepareForwardLightData average 0.00 0.00 -5.2% -0.00
5.0%
FAIL
Exclusive/RenderThread/RDG average 0.19 0.19 +3.2% +0.01
5.0%
PASS
Exclusive/RenderThread/RDG_CollectResources average 0.16 0.17 +1.9% +0.00
5.0%
PASS
Exclusive/RenderThread/RDG_Execute average 0.10 0.26 +158.7% +0.16
5.0%
FAIL
Exclusive/RenderThread/RayTracingGeometryManager_Tick average 0.00 0.02 +633.0% +0.02
5.0%
FAIL
Exclusive/RenderThread/RemovePrimitiveSceneInfos average 0.00 0.00 +5.9% +0.00
5.0%
FAIL
Exclusive/RenderThread/RenderBasePass average 0.02 0.02 +2.0% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderFog average 0.00 0.32 +8811.8% +0.32
5.0%
FAIL
Exclusive/RenderThread/RenderIndirectCapsuleShadows average 0.00 0.00 -25.3% -0.00
5.0%
FAIL
Exclusive/RenderThread/RenderLighting average 0.24 0.24 -0.7% -0.00
5.0%
PASS
Exclusive/RenderThread/RenderLocalFogVolume average 0.00 0.00 +1.3% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderOpaqueFX average 0.02 9492343.56 +41256415931.7% +9492343.53
5.0%
FAIL
Exclusive/RenderThread/RenderOther average 0.42 0.41 -0.6% -0.00
5.0%
PASS
Exclusive/RenderThread/RenderPostProcessing average 0.18 0.17 -3.3% -0.01
5.0%
PASS
Exclusive/RenderThread/RenderPrePass average 0.01 0.01 +3.4% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderShadows average 0.13 0.13 +2.1% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderThreadOther average 0.27 0.27 -0.1% -0.00
5.0%
PASS
Exclusive/RenderThread/RenderTranslucency average 0.02 0.02 +0.7% +0.00
5.0%
PASS
Exclusive/RenderThread/RenderVelocities average 0.01 0.01 +3.3% +0.00
5.0%
PASS
Exclusive/RenderThread/STAT_RDG_FlushResourcesRHI average 0.02 0.37 +1996.0% +0.35
5.0%
FAIL
Exclusive/RenderThread/ShadowInitDynamic average 0.18 0.18 +1.5% +0.00
5.0%
PASS
Exclusive/RenderThread/SkyAtmosphere average 0.07 0.07 +1.8% +0.00
5.0%
PASS
Exclusive/RenderThread/Slate average 0.03 9492343.57 +37718431128.5% +9492343.54
5.0%
FAIL
Exclusive/RenderThread/UpdateGPUScene average 0.02 6.86 +42590.3% +6.85
5.0%
FAIL
Exclusive/RenderThread/UpdatePrimitiveInstances average 0.00 0.00 -6.5% -0.00
5.0%
FAIL
Exclusive/RenderThread/UpdatePrimitiveTransform average 0.00 0.00 +1.0% +0.00
5.0%
PASS
Exclusive/RenderThread/VirtualTextureSystem_Update average 0.00 0.00 +2.7% +0.00
5.0%
PASS
MemoryFreeMB average 44174.82 45412.26 +2.8% +1237.44
5.0%
PASS
NavigationBuildDetailed/GameThread/Navigation_CrowdManager average 0.00 0.00 +1.3% +0.00
5.0%
PASS
NavigationBuildDetailed/GameThread/Navigation_RebuildDirtyAreas average 0.00 0.00 +8.2% +0.00
5.0%
FAIL
NavigationBuildDetailed/GameThread/Navigation_TickAsyncBuild average 0.00 0.00 +13.7% +0.00
5.0%
FAIL
PhysicalUsedMB average 2543.37 2618.58 +3.0% +75.20
5.0%
PASS
RDGCount/Buffers average 94.37 94.39 +0.0% +0.02
5.0%
PASS
RDGCount/Passes average 181.67 181.61 -0.0% -0.06
5.0%
PASS
RDGCount/Textures average 173.90 173.91 +0.0% +0.01
5.0%
PASS
RHI/DrawCalls average 75.52 77.58 +2.7% +2.07
5.0%
PASS
RHI/PrimitivesDrawn average 16663.81 17099.01 +2.6% +435.20
5.0%
PASS
RenderTargetPoolUsed average 205.07 204.88 -0.1% -0.20
5.0%
PASS
RenderThreadIdle/CriticalPath 🔗 average 0.00 0.01 +119.7% +0.01
5.0%
FAIL
RenderThreadIdle/GPUQuery 🔗 average 0.88 0.88 -0.1% -0.00
5.0%
PASS
RenderThreadIdle/SwapBuffer 🔗 average 0.01 0.01 +4.3% +0.00
5.0%
PASS
RenderThreadIdle/Total 🔗 average 0.00 0.01 +119.7% +0.01
5.0%
FAIL
Scheduler/AllWorkers/SignalStandbyThread average 0.00 0.00 +7.6% +0.00
5.0%
FAIL
Scheduler/Oversubscription average 0.69 0.77 +10.8% +0.07
5.0%
FAIL
Scheduler/RHIThread/SignalStandbyThread average 0.00 0.00 -45.6% -0.00
5.0%
FAIL
Slate/GameThread/DrawPrePass average 0.02 0.02 -4.2% -0.00
5.0%
PASS
Slate/GameThread/DrawWindows_Private average 0.02 0.02 -5.6% -0.00
5.0%
FAIL
Slate/GameThread/TickPlatform average 0.02 0.02 -10.8% -0.00
5.0%
FAIL
SystemMaxMB average 46717.66 48030.83 +2.8% +1313.17
5.0%
PASS
TextureStreaming/RenderAssetStreamingUpdate average 0.00 0.01 +1065.8% +0.01
5.0%
FAIL
Ticks/AbstractNavData average 1.30 1.00 -23.0% -0.30
5.0%
FAIL
Ticks/DefaultPawn average 0.99 1.00 +0.5% +0.01
5.0%
PASS
Ticks/HUD average 1.31 1.00 -23.6% -0.31
5.0%
FAIL
Ticks/ParticleSystemManager average 6.98 7.00 +0.2% +0.02
5.0%
PASS
Ticks/PlayerController average 1.18 1.00 -15.1% -0.18
5.0%
FAIL
Scene
ActorCount/StaticMeshActor average 5.97 6.00 +0.4% +0.03
5.0%
PASS
Timing
FrameTime 🔗 average 3.91 4.07 +4.3% +0.17
5.0%
PASS
GPUTime 🔗 average 3.75 3.93 +4.9% +0.18
5.0%
PASS
GameThreadTime 🔗 average 1.49 1.47 -1.6% -0.02
5.0%
PASS
GameThreadTime_CriticalPath 🔗 average 1.49 1.47 -1.6% -0.02
5.0%
PASS
RHIThreadTime 🔗 average 2.04 2.30 +13.1% +0.27
5.0%
FAIL
RenderThreadTime 🔗 average 3.01 3.17 +5.4% +0.16
5.0%
FAIL
RenderThreadTime_CriticalPath 🔗 average 3.01 3.18 +5.5% +0.17
5.0%
FAIL

Per-Frame Timeline

More Charts

Thread Breakdown (Stacked)

Smoothed Timeline

Cumulative Distribution (CDF)

Frame Time Distributions

Frame Heatmap